--if GetLocale() ~= "zhCN" then return;end

DCTD_TEXT_BUTTON = "DCT伤害输出模块"
DCTD_TEXT_AOECOUNT = "目标"
DCTD_OPEX_HELP_HT = "击中数"

DCTD_DEFAULT_CONFIG["DCTD_SHOWINTERRUPT"].show[2] = "#c1驱散:#ce #sn"

DCTD_Config_Event.EventFrames["DCTD_SHOWHIT"].title = "伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWHIT"].tooltipText = "显示你对怪物的伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELL"].title = "技能伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELL"].tooltipText = "显示你对怪物的技能伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWHEAL"].title = "治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWHEAL"].tooltipText = "显示你对他人的治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODICHEAL"].title = "持续治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODICHEAL"].tooltipText = "显示你对他人的持续治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWMISS"].title = "未击中"
DCTD_Config_Event.EventFrames["DCTD_SHOWMISS"].tooltipText = "显示你攻击怪物的未击中等"	
DCTD_Config_Event.EventFrames["DCTD_SHOWHIT_PET"].title = "伤害(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWHIT_PET"].tooltipText = ""
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELL_PET"].title = "技能伤害(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELL_PET"].tooltipText = ""
DCTD_Config_Event.EventFrames["DCTD_SHOWMISS_PET"].title = "未击中(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWMISS_PET"].tooltipText = ""
		
DCTD_Config_Event.EventFrames["DCTD_SHOWHITCRIT"].title = "伤害-暴击"
DCTD_Config_Event.EventFrames["DCTD_SHOWHITCRIT"].tooltipText = "显示你对怪物的暴击伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELLCRIT"].title = "技能伤害-暴击"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELLCRIT"].tooltipText = "显示你对怪物的技能暴击伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWHEALCRIT"].title = "治疗-暴击"
DCTD_Config_Event.EventFrames["DCTD_SHOWHEALCRIT"].tooltipText = "显示你对他人的暴击治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWCOMBOHIT"].title = "连击伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWCOMBOHIT"].tooltipText = "比如盗贼的毁伤"
DCTD_Config_Event.EventFrames["DCTD_SHOWCOMBOHITCRIT"].title = "连击伤害(暴击)"
DCTD_Config_Event.EventFrames["DCTD_SHOWCOMBOHITCRIT"].tooltipText = "比如盗贼的毁伤"
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODIC"].title = "持续伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODIC"].tooltipText = "显示你对怪物的持续伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWHITCRIT_PET"].title = "伤害-暴击(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWHITCRIT_PET"].tooltipText = ""
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELLCRIT_PET"].title = "技能伤害-暴击(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWSPELLCRIT_PET"].tooltipText = ""
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODIC_PET"].title = "持续伤害(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWPERIODIC_PET"].tooltipText = ""
DCTD_Config_Event.EventFrames["DCTD_SHOWAOE"].title = "AOE伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWAOE"].tooltipText = "必须打开技能伤害，才能有效"
DCTD_Config_Event.EventFrames["DCTD_SHOWAOEHEAL"].title = "AOE治疗"
DCTD_Config_Event.EventFrames["DCTD_SHOWAOEHEAL"].tooltipText = "必须打开治疗，才能有效"
DCTD_Config_Event.EventFrames["DCTD_SHOWSHIELD"].title = "反弹伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWSHIELD"].tooltipText = "显示你反弹给对方的伤害"
DCTD_Config_Event.EventFrames["DCTD_SHOWINTERRUPT"].title = "打断，驱散"
DCTD_Config_Event.EventFrames["DCTD_SHOWINTERRUPT"].tooltipText = "显示你的打断及驱散"
DCTD_Config_Event.EventFrames["DCTD_SHOWINTERRUPT_PET"].title = "打断，驱散(宠物)"
DCTD_Config_Event.EventFrames["DCTD_SHOWINTERRUPT_PET"].tooltipText = "显示你宠物的打断及驱散"

DCTD_Config_Event.CheckButtons["DCTD_ENABLE"].title = "开启伤害输出"
DCTD_Config_Event.CheckButtons["DCTD_CritScale"].title = "暴击使用缩放"
DCTD_Config_Event.CheckButtons["DCTD_CritScale"].tooltipText = "对暴击的伤害输出使用缩放效果(对静态框架无效)"
DCTD_Config_Event.CheckButtons["DCTD_AvgMulitHit"].title = "AOE伤害使用平均值"
DCTD_Config_Event.CheckButtons["DCTD_AvgMulitHit"].tooltipText = "AOE伤害使用平均值(AOE伤害时#am将被设置为平均值，否则为总伤害)"
DCTD_Config_Event.CheckButtons["DCTD_SSC_Number"].title = "伤害数字着色"
DCTD_Config_Event.CheckButtons["DCTD_SSC_Number"].tooltipText = "将伤害数字(#am)根据法术类型着色,将会覆盖事件设定颜色"
DCTD_Config_Event.CheckButtons["DCTD_SSC_SpellSchool"].title = "法系类别名着色"
DCTD_Config_Event.CheckButtons["DCTD_SSC_SpellSchool"].tooltipText = "将伤害类型字样(#ss)根据法术类型着色,将会覆盖事件设定颜色"
DCTD_Config_Event.CheckButtons["DCTD_SSC_Spell"].title = "技能名着色"
DCTD_Config_Event.CheckButtons["DCTD_SSC_Spell"].tooltipText = "将技能名(#sn)根据法术类型着色,将会覆盖事件设定颜色"


DCTD_MulitEditLabel["DCTD_SHOWHEAL"] = {"完全治疗","过量治疗"}
DCTD_MulitEditLabel["DCTD_SHOWPERIODICHEAL"] = {"完全治疗","过量治疗"}
DCTD_MulitEditLabel["DCTD_SHOWMISS"] = {"物理","技能"}
DCTD_MulitEditLabel["DCTD_SHOWINTERRUPT"] = {"打断","驱散"}
